General Updates Pathfinding improvements AI improvements Increased reconnection window when network connection is lost during a multiplayer match Miscellaneous minor content fixes Balance Updates Units and Abilities Adjusted unit and ability performance to better align it with our design intent. Our goal is always to open the number of viable strategies available to players while […]
Units and Abilities Adjusted unit performance to increase strategic and tactical variation within the game. Obersoldaten • Received accuracy modifier from 0.75 to 0.87 Panzer Grenadier • Received accuracy modifier from 0.75 to 0.87 Fallschirmjaeger • Received accuracy modifier from 0.75 to 0.87 USF 155mm Artillery Barrage • Damage from 160 to 130 Pack Howitzer […]
Restored the default faceplates for AI players on loading screens Fix for an extra AI player sometimes being added to a game when using custom slot configurations Vehicles can no longer drive through painted impasse areas on custom maps Fixed a crash that rarely occurs at the end of a multiplayer match
Bug Fixes Player equipped Commanders, Intel Bulletins, Vehicle Skins and Victory Strikes appear again on loading screens Balance Maps After extensive testing we have optimized pathing on a number of maps to improve the quality of gameplay during a match. Numerous changes have also been made to improve balance. Various of bug fixes have been […]
USF The Sherman M3 75 Heavy Explosive shells that were underperforming in a sense that it did not deal with infantry effectively. Most of the time the player using HE shells would often miss their target completely. With a lower scatter and slight increase in splash damage the HE shells should become an effective counter […]
Company of Heroes 2: Western Front Alternative Trailer from Tek Ninjerk on Vimeo.