The highly anticipated February Updates is scheduled to be released on February 25th and will include two new British Commanders, a multitude of bug fixes, a variety of balance changes based on feedback from the community, updates to pathfinding and more. Check out all the changes in more detail below.


Added two new UK Forces Commanders into the game that can be acquired via Warspoils and the in-game store


Mobile Assault Regiment
* M2 Flamethrowers
* Advanced Cover Combat
* Infiltration Commandos
* Land Mattress
* Vehicle Crew Repairs

Advanced Emplacement Regiment
* Defensive Operations
* Improved Fortification
* Advanced Assembly
* Counter Battery
* Precision Barrage

You can read more about these commanders in our Know Your Commanders blog post.


We have added a “Historical Skins” On/Off Option to the Graphics Tab. This Option is for Users who don’t want to see non historical skins such as the blood soaked Make War not Love Skins.
* Added Historical Skins Option to Graphics Options Tab


We would like to add more risk associated the abandoned function. Now in order to successfully retrieve an abandoned vehicle you will need to repair it to 100% HP.
* Now causes engine destroy critical on abandoned


Grenades, Satchel Charges, and other Explosives can now damage buildings


* Preferred Reverse distance for Vehicles changed from 50 to 40
* Forced Facing before moving when executing the following commands added: attack move, facing command, right clicking on an enemy unit, and when moving a group of vehicles.


Made updates to Intel Bulletins that no longer awarded a bonus because of Design and Balance Changes
* Wehr – Shoot For the Stars – now increases the range of the officers coordinate barrage by 8%
* OKW – Sharpen Those Claws – now reduces the reload of the Jadgtiger by 3%
* USF – Veteran Medic – The Ambulance now builds 10% faster
* Wehr – Get To the Gun – Now makes the 222 Scout car cost 3% less
* Wehr/Russian – Medium Tank Production I – Now makes the T34-85 build 10% faster instead of 10% faster recharge


Tactical Support Regiment – Artillery Cover:
We wanted to dial back this ability as it was over performing and created frustrating experiences to the receiving player.
* Engine damage critical on impact removed
* Turret jam critical replaced with Loader Injure critical. (Weapon reload increase by 2x)

Special Weapon Regiment – Concentrated Fire Operation

We are reducing the number of salvos by 1 to prevent the one-shot killing of OKW Base Structures.
* Salvo reduced from 5 to 4


Previously we wanted to improve the AEC’s role to better combat infantry. However the way in which it was implemented resulted in the AEC over performing against its very own counters. We are reverting the main gun profile change and implementing a buff to its coaxial machine gun. This will now increase the AEC performance against infantry while maintaining its previous combat relationships.
* Main Gun profile change reverted
* Cost changed from 320/60 to 280/70
* Coaxial accuracy far increased from 0.35 to 0.46
* Coaxial accuracy medium increase 0.55 to 0.6
* Burst increased from 1 / 0.75 to 2.25
* Rate of Fire increased from 8 to 10

Universal Carrier

* Fuel cost removed



We are reducing the amount of rockets fired per barrage to help reduce potential squad deaths. We are also removing the Calliope’s ability to de-crew to prevent players from artificially decreasing their upkeep while their barrage is on cooldown.
* Barrage Salvo reduced from 24 to 18
* Can no longer be de-crewed


Reducing the damage profile slightly at far and medium range to prevent squad deaths in that area.
* Damage profile reduced from 1 / 0.5 / 0.3 to 1 /0.4/ 0.15

222 Scout Car
We are increasing the HP of the 222 to allow it to better combat other light vehicles and infantry.
* HP increased from 240 to 320


Adding permanently previous spotlight maps:
* (2 – 6) Achelous River
* (6 – 8) Red Ball Express

Rotating out previous spotlight maps:
* (4 – 6) Montherme
* (2) Sturzdorf
* (2 – 4) Ecliptic Fields

Rotating In:
* (2) Crossroads
* (2) Lost Glider
* (4) Hamlet
* (4) Chateau de Luvnest
* (8) Hill 400

Additional Changes:
* Adding (6 – 8) Montargis Region – Relic remade CoH1 map coincides with the ending of the Community remade CoH1 map spotlight rotation
* Fixing (2 – 4) Rails and Metal – Wrecking buildings in Southern base
* Fixing (2 – 4) Minsk Pocket – Adjusting soft map edge around Northern base so bunker can be destroyed
* Fixing (2 – 4) Road to Kharkov – Moving Fuel cut-offs slight closer to the center of the map


The Stuart’s “Point Blank Engine Shot” & “Shell Shock” can no longer be used at the same time.
Curated pathway text no longer bleeds outside of the Overlay in Russian and German
Added a new Icon for the IL-2 Sturmovik Attacks that Loiter
Engineers, Sturmpioneers, Rear Echelons, & Royal Engineers can no longer repair sandbags (Will Vault now)
Added Prioritize Vehicle to the Churchill Infantry Tank
Removed Prioritize Vehicle from Churchill AVRE
Mechanized Grenadier Group Ability is no longer using the Mechanized Assault Group’s Icon
Fixed issue where Dropped Team Weapons would become unusable if the Weapon was dropped by a Stunned, Retreating Squad.
“Crew Defense” is now consistent on the Comet and Churchill Infantry Tank
Fixed issue where Sturmpioneers would build Slower after reaching Vet 3
Stormtrooper Veterancy requirements have been set to the correct levels
Rifle Company – M2 Flamethrowers – Removed the Misleading flamethrowers speech
Fixed issue where the Wehrmacht 234 Puma icon would appear as a 222 scout car, when re-crewed by Soviet and USF
Stun Grenades no longer Stop enemy Squads from Retreating
HMG Teams that Retreat while Stunned, no longer receive a permanent Range Penalty modifier
Weapon Racks now animate when the Weapon Racks Unlock is purchased
The UKF Sniper’s Critical Shot can now cause a Turret Jam Critical on Ostwinds
The Scoped Lee Enfield Rifle have the correct damage setting
Dropped M2 Flamethrowers are now using the correct Portrait
Feuersturm Doctrine text now refers to incendiary abilities
Fixed issue where two Shock Troop Squad members would move to cover before they will start shooting.
German Sniper is now using the correct Camouflage Portrait Icon
Added the missing SFX and VFX on Defected Shots from the M-42 AT Gun
Fixed USF base rotation issue. Weapon racks now face towards the battlefield
Tweaked the Rotation & Capped the Scatter on the UKF 25 Pounder Howitzers, Air Burst Shell Damage now matches the Visual FX
Captured Vickers HMG’s can no longer be upgraded with Ambush Camouflage
Soviet Intercept ability no longer shows the location of Enemy Mines
Stormtrooper ability renamed to Detection (from Vehicle Detection), Icon for ability changed to reflect name.
Sherman Firefly Tulip Rockets should no longer deflect off of Enemy Armor
Updated the text on the Royal Engineer’s Vet 1 Tool Tip

Company of Heroes 2 is available now at Amazon and on Steam.

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