DECEMBER 10th HOTFIX

DECEMBER 10th HOTFIX

BALANCE UPDATES

OKW

After analyzing play data from the weekend we saw an increase in early tank usage for the Oberkommando West. We are releasing a targeted change to directly reduce that usage and to bring the OKW on par with the other four factions.

Panzer IV Ausf. J Medium Tank
* Fuel cost increased from 135 to 150

Panther PzKpfw V Medium Tank
* Fuel cost increased from 175 to 200

Panther PzKpfw V Command Tank
* Fuel cost increased from 200 to 225

Tiger B “Königstiger”
* Fuel cost increased from 260 to 310

“Jagdtiger” Panzerjäger Tiger Ausf. B
* Fuel cost increased from 245 to 280

BUG FIXES

We have adjusted the squad and entity population values of infantry. This will allow all infantry to retain their previous population value pre-patch without the use of decimal values. Previously having decimal population values would cause issues with call-in units. This is now resolved. All infantry entities will now have a population of 1 with the difference added onto their squad population extension.

GENERAL

* Fixed an issue in the Leaderboards where sometimes players would appear as level 0
* Updated several tool tips around the Oberkommando West rework
* Reverted a change that caused ability speech to be spammed under certain conditions
* Fixed an issue where chat text colours wouldn’t appear correctly
* Fixed an issue with the ~ key no longer opening chat history
* Fixed an issue where sometimes player names would be missing in the game setup lobby

OKW

* Swapped the positions of the Volksgrenadiers and Sturmpioneers in the Command Headquarters build menu
* Volksgrenadiers’ overall population cost increased from 5 to 7
* Population per entity unchanged at 1
* Population per squad increased from 0 to 2
* Obersoldaten’s overall population cost increased from 8 to 10
* Population per entity unchanged at 2
* Population per squad increased from 0 to 2
* Pak 43 88mm Anti-Tank Gun population cost decreased from 13 to 10
* Panzerfusilier’s Anti-Tank Rifle Grenade damage increased from 40 to 100
* Fixed a rare crash when using Goliath’s Detonate ability
* Goliaths no longer provide light cover
* Goliaths will now camouflage in deep snow

WEHRMACHT

* Pioneer’s overall population cost increased from 4 to 6
* Population per entity unchanged at 1
* Population per squad increased from 0 to 2
* Grenadiers’ overall population cost decreased from 8 to 7
* Population per entity decreased from 2 to 1
* Population per squad increased from 0 to 3
* Grenadiers’ Rifle Grenade ability’s weapon delay decreased from 3 to 2.125
* Stormtroopers can now purchase the Jaeger Infantry Package
* Stormtroopers can now acquire the Model 24 Stun Grenade ability

SOVIET

* Shock Troops’ overall population cost decreased from 12 to 8
* Population per entity decreased from 2 to 1
* Population per squad increased from 0 to 2
* Guards Rifle Infantry’s call-in population cost now properly displayed at 8

US FORCES

* Rear Echelon Troops’ overall population cost increased from 4 to 5
* Population per entity unchanged at 1
* Population per squad increased from 0 to 1
* Riflemen’s overall population cost unchanged at 7
* Population per entity decreased from 1.4 to 1
* Population per squad increased from 0 to 2
* Lieutenant’s overall population cost unchanged at 8
* Population per Lieutenant entity unchanged at 2
* Population per Riflemen entity decreased from 1.5 to 1
* Population per squad increased from 0 to 2
* Captain’s overall population cost increased from 7 to 8
* Population per Captain entity unchanged at 2
* Population per Rear Echelon Troop unchanged at 1
* Population per Riflemen entity decreased from 1.5 to 1
* Population per squad increased from 0 to 2
* Renamed the ZSU M17 MGMC to M16 Half-Track
* Rear Echelon Troops’ Volley Fire ability’s munition cost decreased from 35 to 20

UK FORCES

* Infantry Section’s overall population cost decreased from 8 to 7
* Population per entity decreased from 2 to 1
* Population per squad increased from 0 to 3
* Tank Hunter Infantry Section’s overall population cost decreased from 8 to 7
* Population per entity decreased from 2 to 1
* Population per squad increased from 0 to 3
* Royal Engineers’ overall population cost decreased from 8 to 6
* Population per entity decreased from 2 to 1
* Population per squad increased from 0 to 2
* Royal Engineers Recovery Squad’s overall population cost decreased from 8 to 6
* Population per entity decreased from 2 to 1
* Population per squad increased from 0 to 2
* Fixed an issue with the Command Vehicle Air Support ability not providing sight


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