Balance Preview Update 09/04/2015

Balance Preview Update 09/04/2015

  • Partisan cost increased from 210 to 250 to bring the unit in line with its cost.
  • Partisan guns changed from MP44 to MP40s (PPSH for placeholder) they will deal slightly less damage but still be good at dealing with weapon teams
  • Partisans now have camouflage to gain extra utility after their initial deployment
  • Added Sniper bonus accuracy to the M20 Utility Car
  • M20 Utility car detection radius increased from 10 to 25 to help detect camouflage units
  • UC Detection radius increased from 10 to 25 help detect camouflage units
  • 222 Scout car detection radius increased from 10 to 25 help detect camouflage units
  • WC51 detection radius increased from 10 to 25 help detect camouflage units
  • M3 Scout car detection radius increased from 10 to 25 help detect camouflage units
  • T34 Population increased from 8 to 10 to prevent overwhelming numbers of the tank
  • Wasp damage reduced from 8 to 4 it was doing too much damage initially
  • Wasp range reduced from 35 to 32.5 was able to kite units too easily
  • Churchill Flamethrower range reduced from 38 to 34 was able to attack at to safe of a distance
  • British Command Tank buffs change to the following because initial modifiers were currently over performing.

Accuracy weapon modifer reduced from 2 to 1.35
Recieve accuracy modifers increased from 0.5 to 0.7
Reload Weapon Modifer increased from 0.5 to 0.7
Cooldown Weawpon Modifer increased from 0.5 to 0.7

  • Fixed an issue of flame barrage landing on OKW battle group headquarters
  • Increase range of KT from 40 to 45 to improve its usability into the late game as it can be kited quite easily by tank destroyers
  • Reduce flame bonus damage to buildings from 1.5 to 1.25 because they killed buildings too quickly especially the dot damage
  • Reduce flame bonus damage against commonwealth emplacements from 1.5 to 1.25 because they killed buildings too quickly especially the dot damage
  • Molotov initial damage reduced from 20 to 10 because they were initially killing many entities on first explosion
  • Panzerwerfer Damage profile changed from 1/0.35/0.05 to 1/0.75/0.5 which will round out the damage a lot better yielding more consistent results
  • Comet health reduced from 800 to 720, Scatter increased from 3.2 to 4.2 to bring this unit in line with its other counterparts
  • Hammer and Anvil upgrades increased from from 200/25 to 250/50 to make players have to  decide and invest into specialization, previously it was too easy to rush into one of them and skip all the other tech)
  • Hammer and Anvil research time increased from 5 to 30 seconds
  • British Sniper weapon behavior change from wants prone firing to none to improve usability will allow it to shoot / aim quicker
  • Gammon Bomb damage reduced from 240 to 200 was dealing too much damage
  • Reduce jadgtiger cost from 800/290 to 720/245 bringing the cost inline with its performance
  • Glider HQ can now build britsh medics
  • Fixed issue with infantry section vet 3 scoped rifles providing a dps decrease instead of an increase
  • Tiger and Tiger Ace Vet 2 sight bonus reduced from 10 to 5
  • Added more of a stagger of time between the planes of Stuka Close Air Support
  • Fixed an issue of rifleman sandbag not showing up.

Handheld Flamethrowers ONLY:

Aim Time

Post firing aim time increased to 0.5

AOE

AOE Accuracy changed from 0.6/2.8/5 to 15/15/15
AOE radius changed from 4 to 2
AOE damage distance changed from 0.4/0.7/1 to 1/1/1
AOE damage friendly changed from 0.25/0.625/1 to 0.25/0.25/0.25
AOE distance changed from 2/1.5/1 to 2/2/2

Behaviour

Reaction radius changed from 2.1 to 2.5

Burst

Burst duration changed from 1/0.5 to 1/1

Cover

Dmg multiplier vs garrison cover increased from 1 to 2
Dmg multiplier vs heavy cover increased from 1 to 2
Dmg multiplier vs light cover increased from 1 to 1.25
Dmg changed from 8 to 16

Tracking

Weapon tracking speed horizontal changed from 90 to 45


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