December Balance Preview Notes (UPDATED LINK)

December Balance Preview Notes (UPDATED LINK)
Mod available @ http://steamcommunity.com/sharedfile…/?id=557952243

OKW Revamp

  • Resource income increased to 100%
  • Starting fuel reduced from 40 to 0
  • Self-Destruct removed

Tech Tree

  • HQ: Kubelwagen, Volksgreandiers, Sturms, Raktenwerfer, sWS Truck
  • Battlegroup HQ (200/30): IR, ISG, Flak
  • Mechanized Regiment HQ (200/40): Puma, Luch, Walking Stuka
  • Schwerer Panzer HQ(200/100): JP4, P4, Panther, Obers,

Kuelwagen

  • Can capture (15% faster capture rate)
  • Suppression removed
  • Range reduced from 40 to 3
  • Cost reduced from 240/5 to 210
  • Armor increased from 4 to 4.5
  • Rear armor increased from 2 to 4.5

Combat Package

  • Cost reduced from 90 to 70 (Reverted)

Sturmpioneers

  • Cost reduced from 320 to 300
  • Removed flame explode critical

Volksgreandiers

  • Added regular grenade back
  • Kark 98k Rifle increased from 10 to 12
  • Cost increased from 235 to 250

Panzer II Luchs

  • Cost increased from 55 fuel to 65 fuel

King Tiger

  • Removed from tech tree
  • Now unlockable call in unit
  • Limited to 1
  • Population reduced from 26 to 21

Munition / Fuel Transfer

  • Removed from the game

Veterancy 4-5

  • All modifiers have been reduce partially to bring their overall performance down
  • Fallschirmjager vet 4 and 5 weapon accuracy modifier reduced from 1.3 to 1.15
  • Jaeger Light Infantry vet 4 range reduced from 5 to 2.5, vet 5 cooldown reduced from 0.8 to 0.75,
  • vet 5 received accuracy increased from 0.71 to 0.8
  • Obersoldaten vet 4 received accuracy increased from 0.71 to 0.8
  • Volksgrendiers vet 4 Sight radius reduced from 1.4 to 1.2, vet 4 weapon accuracy reduced from 1.3 to 1.15, vet 5 cooldown accuracy increased from 0.7 to 0.8
  • Raktenwerfer43 vet 4 speed modifier reduced from 1.25 to 1.15, vet 4 increase range reduced from10 to 5, vet 5 sight modifier reduced from 16 to 12
  • LEIG vet 5 weapon penetration modifier reduced from 1.3 to 1.15, vet 5 damage modifier reduced from 1.30 to 1.15
  • MG34 vet 4 received accuracy modifier increased from 0.71 to 0.8, vet 5 weapon accuracy modifierreduced from 1.2 to 1.15, vet 5 sight radius modifier reduced from 11 to 6
  • 251 17 Flak Halftrack vet 4 weapon penetration modifiers reduced from 1.25 to 1.15, vet 5 speed modifier reduced from 1.3 to 1.15, vet 5 rotation speed modifiers reduced from 1.3 to 1.15Hetzer vet 4 range modifier reduced from 8 to 5
  • JP4 vet 4 reload modifier increased from 0.75 to 0.85, vet 4 reduced accuracy modifier reduced from 1.3 to 1.15
  • King Tiger vet 5 reload modifier increased from 0.7 to 0.8
  • Ostwind vet 4 damage modifier reduced from1.25 to 1.15, Sstwind vet 5 range modifier reduced from 1.25 to 1.15
  • Panther vet 5 sight modifier reduced from 16 to 12, panther vet 5 accuracy modifier reduced from 1.5382 to 1.25
  • Panzer IV vet 4 weapon scatter modifier increased from 0.75 to 0.8, vet 5 accuracy modifier reduced from 1.5382 to 1.25

Multiplayer Update

USF

Rifle Company

We made some adjustments to Rifle Company to address the ongoing issue of mainline infantry having such a strong anti-garrison weapon. Another thing we wanted to address was the ability to break the intended pacing of veterancy.

  • Rifle flamers Moved to rear echelons (CP reduced to 0)
  • Fire Up! Now replaces elite rifleman (Squad will move at maximum speed for a period of time. After the squad will suffer exhaustion after)

Rear Echelons

We have scaled up Rear echelons up slightly to reduce spam.
Rear echelons cost up from 160 to 200
Rear echelon rifle damage up from 8 to 10

Rifleman

Increased the requirement on rifleman vet to reflect their new current performance at veterancy level 3.

  • Veterancy 3 requirements from 2240 to 2576

M10

Slight cost increase to reflect the unit’s performance.

  • Cost increased from 270/80 to 300/90

Bazooka

Usability improvement change.

  • Accuracy increased from 0.029/0.043/0.058 to 0.034/0.048/0.063

P-47 Rocket Strike

Ease of life change

  • Sight reduced to 0
  • Added mini map ui icon
  • Can no longer be targeted in base sectors

UKF

Emplacements

  • Can no longer be abandoned

Infantry Section

Slight adjustment to Infantry section making them slightly better at fighting out of cover butslightly reduced performance in cover. Also adding the PTRS profile to the Boys AT Rifle to notmake it a DPS downgrade against infantry.

  • Infantry Section reload penalty reduced from 1.5 to 1.4
  • Infantry Section cooldown penalty reduced from 1.3 to 1.2
  • Infantry Section damage reduced from 16 to 14
  • Infantry Section target size increased from 0.8 to 0.9
  • Infantry Section Veterancy 3 accuracy bonus reduced from 1.4 to 1.2
  • Boys AT Rfile accuracy Increased from 0.035/0.048/0.063 to 0.253/0.574/0.69
  • Boys AT Rifle damage reduced from 40 to 27
  • Boys AT Rifle now has bonus 13 damage against vehicles

Sniper

We are adjusting the British Sniper’s veterancy ability and weapon to allow more counter play with light recon vehicles.

  • Coordinated Fire veterancy requirements removed
  • Critical Shot now requires veterancy 1
  • Removed chance to damage engine on penetration

Heavy Engineers

Adding appropriate cost and research time to this ability.

  • Added cost to the upgrade 70 Munitions
  • Research time increased from 10 to 30 seconds

Churchill

Increasing its cost to reflect the unit’s performance

  • Cost increased from 540/150 to 540/180

Churchill Crocodile

  • Flame thrower range reduced from 32 to 25
  • Veterancy 1 requirements increased from 2020 to 2525
  • Veterancy 2 requirements increased from 4040 to 5050
  • Veterancy 3 requirements increased from 8080 to 10100

6LB AT Gun

  • Cost increased from 280 to 320

Valentine

  • Reducing CP point to bring the pacing in line with other light tanks
  • Command point requirements reduced from 8 to 6

Hawker Typhoons

Ease of life change

  • Rockets now only target vehicles
  • Strafing runs only target infantry
  • Sight reduced to 0
  • Added mini map ui icon
  • Can no longer be targeted in base sectors

Wehrmacht

  • Stuka Close Air Support (Loiter)
    Ease of life change
  • Only targets vehicles now
  • Sight reduced to 0
  • Added mini map ui icon
  • Can no longer be targeted in base sectors

Strafing Run (Loiter)

Ease of life change

  • Sight reduced to 0
  • Added mini map ui icon
  • Can no longer be targeted in base sectors

Elite Troops

Removing this ability from the commander tree as it interferes with the general pacing of unit veterancy

  • Ability replaced with Stormtroopers

Osttruppen Reserves

Removing the ability to interfere with the general pacing of unit veterancy

  • Removed random chance to receive veterancy on spawn

Jaeger Light Infantry Upgrade

Allowing players to get this upgrade relatively at the same time as the LMG42.

  • Command point requirements reduced from 3 to 1

Close Air Support Doctrine, Ostruppen Doctrine

Removing this ability that allows players to manipulate their resource with no counter play involved

  • Replaced with Supply Drop Zone

Soviets

Soviet Industry

Removing this ability that allows players to manipulate their resource with no counter play involved.

  • Ability replaced Allied Supply Drop

IL-2 Strumovik Attacks

Ease of life change

  • Only targets infantry now
  • Sight reduced to 0
  • Added mini map ui icon
  • Can no longer be targeted in base sectors

KV2:

Bringing this unit in line with other heavy vehicles

  • Population reduced from 24 to 19
  • HP increased from 800 to 1040

Bugfixes:

  • Updated squad plans on Guards Troops and captain squad to prevent unwanted movement.

Company of Heroes 2 is available now at Amazon and on Steam.


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