COH2 Beta Patch Released, Now with TwitchTV!

Updates for June 13th, 2013

Game Updates

  • Twitch fully unlocked for players
  • Single Player E3 Demo Mission unlocked
  • Tutorial Mission unlocked
  • Stability fixes
  • Compatibility fixes

Balance Changes

Anti-Tank grenades and Panzerfaust: – Range reduced from 20 to 15.

Veterancy Change: – Rates changed from 50%/50% (Damage applied / received damage) to 75%/25%.

Upkeep: – Rate changed from 4 upkeep per pop to 1.5. – Upkeep thresholds removed. Riegel 43 Anti-tank Mine

  • Reduced the time to plant the mine from 12 to 6 seconds
  • Changed the ability to allow it to be targeted in the fog of war.
  • Removed the cooldown.

Brummbar: – Cost from 520mp/140fuel to 520mp/170fuel – Max distance scatter from 10 to 4.55 – Reload time from 9.75s to 8.25s – AOE from 6m to 5m. – Health from 1280 to 800 – Front armor from 175 to 200 – Acceleration from 1.5 to 2 – Target Size decreased from 24 to 22 – Max speed from 4.5 to 4.8 – 50% of the shell’s damage is applied on non-penetrating rounds against enemy armor. – Added a 1 in 3 chance of 5s crew shocked critical on target deflections

Elefant: – Price from 520mp/220 fuel to 640mp/260 fuel – Front Armor from 270 to 400 – Pop cost from 13 to 16. 250 Halftrack: – Front armor from 25 to 11 and Rear armor from 15 to 5.5 – Health from 300 to 240 222 20mm Autocannon: – Increased AOE from 0.5 to 1 making this weapon a bit more effective against infantry.

Opel Blitz Truck: – Health decreased from 300 to 160 – Armor reduced from 25/15 to 7/5 German 10.5cm Howitzer: – AOE Radius reduced from 9 to 7.5

Ostwind: – Price from 400mp/100fuel to 320mp/115 fuel – Build time from 40 to 50. – Pop cost from 10 to 8. – Scatter from 5 to 1.98 increases its accuracy.

Panzerwerfer: – Increased ice damage from 55 to 75 – Acceleration from 3 to 3.75 – Max speed from 5.5 to 6

Panther: – Price from 560mp/150fuel to 440mp/165fuel – Pop from 14 to 11. – Health from 1280 to 960 – Rear Armor from 135 to 112.5 – Acceleration from 1.9 to 2.3 – Max speed from 5.2 to 5.5 – Range from 60m to 50m – Reduced the rotation rate from 30 to 27.

Panzer IV Command Tank: – Price from 560mp/140 fuel to 360mp/125 fuel – Pop from 14 to 9. – Damage from 60 to 80 – Penetration from 50 to 55 – [Bug Fix] Range from 45 to 40 – Scatter from 5 to 5.6

Panzer IV: – Price from 480mp/120 fuel to 320mp/115 fuel – Pop from 12 to 8. – Reload time from 4.75s to 5.75s – Damage from 80 to 160 – Scatter from 7m to 6m – Acceleration from 2.8 to 2.4 – Max speed from 5.3 to 5.2

Stug: – Price from 400mp/85 fuel to 280mp/95 fuel – Scatter from 10m to 6.5m – Health from 640 to 480 – Target Size from 20 to 14 – Increased rotation from 20 to 22 – Area of Effect from .5m to 1.5m – Damage all in hold set to TRUE, similar to other AOE heavy weapons. This will allow the weapon’s Area of Effect damage to apply to targets inside a halftrack or scout car. – Main gun range from 60m to 50m – Reload time from 3s to 4s – Main gun penetration from 110 to 140.

Tiger: – Price from 520mp/210 fuel to 600mp/250 fuel – Reload from 8.75s to 6.25s – Scatter from 10m to 6.8m – Area of Effect From 3.75m to 2.5m – Armor from 400 front/200 rear to 350 front/250 rear – Acceleration reduced from 1.5 to 1.25 – Max speed increased from 4.5 to 4.7 – Added a 1 in 5 chance for a 5 second crew shocked critical on target deflections – Main gun rotation from 19 to 17

KV-8: – Health increased from 640 to 960 – Armor decreased from 360 front/225 rear to 240 front/120 rear – Cost from 440mp/120 fuel to 360mp/135 fuel

IS-2: – Armor from 400 front/200 rear to 375 front/225 rear – Pop from 14 to 16 – Health from 1280 to 960 – Price from 560mp/210fuel to 680mp/300fuel – Reload time from 8.25s to 9s – Scatter from 10m to 7.5m – Acceleration increased from 1.5 to 2 – Rotation rate increased from 25 to 30 – 1 in 6 chance of 5 second crew shocked critical on target deflections – Penetration increased from 110 to 140 – 25% of the shell’s damage is applied on non-penetrating rounds against enemy armor.

ISU-152: – Price from 520mp/215 fuel to 680mp/290 fuel – Pop from 13 to 17. – Armor from 120 front/60 rear to 200 front/100 rear – Health from 1280 to 960 – AOE from 5m to 6m – Damage from 160 to 240 – Scatter from 10m to 13.2m – Reload from 6.125s to 10s – Penetration from 170 to 150 – Target Size from 24 to 26 – Acceleration from 1.5 to 2 – Max Speed from 4 to 3.8 – 33% of the shell’s damage is applied on non-penetrating rounds against enemy armor. – Added a 1 in 3 chance of crew shocked critical on deflections – Reduced main gun tracking speed from 25 to 12 – G-530 Concrete Piercing Round ability penetration increased to 1000

SU-76: – Price from 200mp/45 fuel to 160mp/55 fuel – Pop from 5 to 4 – Reload from 3.875s to 2.375s – Penetration from 75 to 93

SU-85: – Price from 440mp/90 fuel to 320mp/115 fuel – Pop from 11 to 8 – Front armor from 160 to 180 – Increased acceleration and max speed from 2 to 2.4 and from 5 to 5.3 – Increased Area of Effect from 0.5m to 1m

T34/76: – Price from 280mp/75 fuel to 240mp/95 fuel – Pop from 7 to 6 – Acceleration from 2.5 to 2.8 – Rotation rate from 30 to 36 – Max speed from 5.6 to 5.8 – Rear armor from 57.5 to 70. – Main gun scatter from 7m to 5.1m

T34/85: – Price from 360mp/100 fuel to 360mp/130 fuel – Health from 640 to 800 – Armor from 115 front to 124 front – Acceleration from 1.9 to 2.3 – Main gun scatter from 5m to 3.4m

T70: – Price from 200mp/55 fuel to 160mp/55 fuel – Main gun scatter from 5m to 1.84m – Penetration from 50 to 45 – Reduced target size from 20 to 14 Dshk Tank and Bunker starting positions: – Increased penetration on DShk from 1 to 2.

German MG42: – Increased nearby suppression multiplier from .4 -> .55. This applies 55% of the weapon’s suppression to nearby squads. – Increased nearby suppression radius rom 10 -> 12 – Decreased reload duration from 6 -> 5 – Increased reload frequency from 5 -> 7


Company of Heroes 2 is available now at Amazon and on Steam.


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