Hot on the heels of the announcement of an official release date, the offical COH2 blog has posted some screenshots of the new user interface.
The overall layout and design has (not suprisingly) remained similar to that in COH, but there have been some notable improvements in the following areas:
- The aesthetic of the minimap image is cleaner and allows for better friend vs. foe recognition, it also provides more contrast for the major geographical and tactical elements on each map.
- Along the top of the bridge is the Resource Panel. This horizontal layout allows players to quickly and easily comprehend the various resources in the game, and compare and contrast the costs of issuing orders or purchasing new units vs. their available funds.
- Above the action panel is the new Commander Ability Menu. As you gain experience in combat, you may select one of three commander types (chosen before the game begins). Once the commander type is selected, the new commands and abilities are displayed in the column above the action panel. This is where you’ll see passive abilities, artillery strikes, air strikes, and more!